

What you expect to happen you you finesse the controller or keyboard is exactly what you get in Titanfall 2. The two distinct types of combat intertwine seamlessly to craft the most fluid multiplayer combat I’ve played this generation. What was once its unique hook now feels familiar - but the blend of that mobility with titan battles is where it still takes the cake. Since the former Xbox (and Windows) exclusive launched in 2014, double jumping and wall-running have become commonplace. The key to Titanfall 2, as its predecessor, is the stark contrast between mobility as a pilot and epic but cumbersome brute force in command of a titan. Some quite significant changes have been made to more superficial gameplay – some good, some bad and some needless – but the basics remain constant. Boiled down to its core tenets, Titanfall 2 retains the same highly engaging combat. Titanfall 2 returns with Respawn’s fluid gameplay loop, contrasting the mobility of pilots against the bulky power of titans. They’re so different that I happily find myself jumping between the two and being prepared for Titanfall just as often as I am to catch an elusive pigeon. But for players with the financial capabilities, I assure you there’s scope for both to be regulars in your multiplayer roster.

With just a week between EA’s frontline shooters, in essence the publisher has launched an internal battle of the titans. Titanfall 2 is emerging from the colossus shadows of Battlefield 1 before we’ve had a chance to catch our collective breath.
