


Ninja Theory's track record is clearly felt in the roster, as fighters like the masked swordsman Daemon and beefy tank Makutu are a blast to chain combos with. It's in that moment-to-moment combat where Bleeding Edge shines brightest. This isn't a hero brawler about clicking the right pixel as a sniper, but reading an opponent's movements and finding a way to turn the tables. To put a finer point, ranged characters in Bleeding Edge use auto-lock-on targeting. The tutorial makes a point of gradually escalating the size of each fight until it's in a full-blown four-on-four deathmatch, emphasizing the importance of target selection, paying attention to abilities being used, and coordinating with teammates.īut Bleeding Edge is also an action game, arguably even closer to a 3D arena fighting game most combatants have a dash and parry available, combos can be executed by melee fighters, and spacing and meter management are just as important as hitting the right enemy. Bleeding Edge encourages the same mix of team composition and balance as other role-centric team games, even going as far as to pop up a notification when my squad didn't have a healer in the field. If this is starting to sound a bit like Overwatch, that's because it both is and isn't. Each player can pick one of several fighters, divided up into three general roles: damage, tank, and support. Set in a universe where outlaws and outcasts duke it out in futuristic battle sports, opposing teams of four clash for victory across a handful of maps, either vying for control points or the recovery and deposit of power cells. And while it's certainly interesting, it doesn't have the right hooks to compel me to stick with it. Within hours, I felt like I had seen everything Bleeding Edge has to offer. After being ushered through a quick tutorial, it feels like the onus is on me to keep playing, rather than Bleeding Edge giving me reasons to keep coming back. It's fun, it's fast, and thankfully low commitment.īleeding Edge is also slim and familiar.

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A squarely multiplayer-focused hero brawler, framed with teams, objectives, and roles, Bleeding Edge still manages to break free from its mold by incorporating some of developer Ninja Theory's requisite action game design. Now Ninja Theory is tackling the likes of Overwatch and Smite with Bleeding Edge. It's the latest game from Ninja Theory, the studio behind the underrated DmC: Devil May Cry and the narrative-focused Hellblade: Senua's Sacrifice.
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Bleeding Edge is trying to compete in a genre full of demanding time-sinks and forever games.
